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Rucks - It's anyones ball! PDF Print E-mail
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Development Rules

The new application and refereeing of the Rucks in the Rugby laws has put a whole new approach on how teams react and manage the Rucks. The days of slow controlled ball from the Rucks are gone - the Ruck is now a place where quick ball and ferocious contesting are the order of the day.

With this in mind we are now recommending that ALL players in your team are allowed to Ruck.

All coaches in favour of this ammendment please vote accordingly or post comments in the forum.

Last Updated on Friday, 12 March 2010 12:28
 
Rucks - Entering through the gate PDF Print E-mail
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Development Rules

Spring Player 3 and Aussie 1 have entered the ruck using 'The Gate'. Springbok 1 has entered without using 'The Gate' and must therefor make a Referree roll.
Click Image to enlarge
The laws of rugby state that any player wanting to enter a ruck must do so through what is called 'The Gate'. 'The Gate' is an area directly behind their side of the ruck which ensures that players are entering the ruck from an on-side and legal position.

So in Crash Tackle your players must first step on a space within 'The Gate' (marked on the diagram as light green spaces) before entering the ruck. Failing to do so may result in a Penalty to be determined by a Referee Roll.

Last Updated on Wednesday, 03 March 2010 07:59
 
Passing Distance PDF Print E-mail
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Development Rules

The Crash Tackle team is considering the reduction of the current Passing distance from 5 Spaces to 4 Spaces. It is hoped that this reduction will increase the number of Passes during a game and thereby increase the number turn-overs and Knock-on's.

We would appreciate any feed back on our forum or buy simply rating this article.

 
Team Experience Rules V.2.1 PDF Print E-mail
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Approved Rules

Introducing the Team Experience rules. Now you can use your Crash Tackle game experience to develop your own rugby teams and make your team a world beater by purchasing Game Breakers and Coaching Staff.

 

Experience rules give coaches a chance to build their teams into world beaters. Using Experience points from games played, coaches will earn income for their team. This income can be used to purchase extra coaching staff, Game Breakers and pay for medical procedures for injured players.

 

Click here to download the Team Experience Rules!

Last Updated on Friday, 19 February 2010 09:51
 
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