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Development Rules

Taking a Quick Line-out can catch your opponent with his defences weakened and provide the perfect opportunity to launch a counter attack.

When your opponent kicks the ball into touch and you have a player who is able to reach the space where the ball went out, then you can perform a Quick Line-out! Simply tell your opponent that you are attempting a Quick Line-out and...

  1. move a player within reach on to the space where the ball went out.
  2. Place the ball on top of him.
  3. Roll both dice.
    • If the number rolled is equal to or less then that players Ball Skill then the Quick line-Out is successful. Now place the ball on any other team mate who is within 5 spaces AND in-line with or behind the throwing player (i.e. not a forward pass)
    • If the number rolled is more then the players Ball Skill then the player hesitates and decides against the Quick Line-out - The normal line-out occurs.

Throwing to himself: A player can choose to throw the ball to himself instead of a team mate as long as he has enough Movement to get to the Ball, make the dice roll and then still move onto or over the 5m line (dotted line)

Kicked from with in the 22m: A Quick Line-out can not be taken if your opponent kicks the ball out from with-in their 22m area. The ball is considered to be thumped into the crowd and therefor does not allow for a quick response.

 
 

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