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Approved Rules

Sometimes exploiting an already devastated defense can reap more reward then a shot at posts. The Quick Tap Penalty allows you to tap the ball with you foot and continue play instead of taken a shot at posts or kick for touch.

A coach can choose to take a 'Quick Tap' when he awarded a Penalty instead of kicking for posts or touch. The quick tap is always taken from the spot where the penalty was awarded.

To make a Quick Tap a player must Move to a spot next to the ball. Place the ball on that player and roll both dice.

If you roll equal to or less than his Ball Skill...
then the 'Quick Tap' is successful and you may continue playing as normal.

If you roll more than his Ball Skill...
The players 'Quick Tap' is poorly executed giving your opponents time to react. Your turn ends Immediately.

NOTE: If you decide to take a 'quick tap' but have played advantage and the ball has been moved from the position where the penalty was awarded then place the ball onto the original spot and follow the steps above (it assumed that the ball is passed back by team mates for a quick tap)

Off-Side
All opposition players must be 3 or more spaces in front of the 'Quick Tap' player or they are considered Offside.

Tap and Go
A coach can choose to take a 'Tap and Go' if he so wishes. This is handled in the same way However the coach choose to delay the 'Tap and Go' until the opposition players are On side.

Before making the dice roll as above Move all the Off Side opposition players in a straight line directly back toward their own tryline until they are on side (see off-side above).


Double 6: If you roll a double 6 when performing a 'Quick Tap' or 'Tap & Go' then you player knocks the ball on. Your opponents are awarded a scrum on this spot.

 


Last Updated on Tuesday, 09 December 2008 19:12