A player scoring a try on a space containing the try line must make a 'Tele Ref' roll. In a desperate attempt to get to the line tackler and ball carrier hit the deck in a cloud of dust and chalk. From this mayhem the Television Match Official must decide whether the try is awarded.
If the ball is grounded on a space containing the tryline then a TMO Roll must be made to deteremine if the try has been scored.
To do so roll both dice.
If you roll...
Equal or Less then that players Ball Skill - The TMO decides that ball is grounded and the Try is awarded.
More then that players Ball Skill - The replay shows the ball has not been grounded and the try is denied. The attacking team is awarded a scrum 3 spaces directly back from the ball.
Double 6 - If you roll a double six when making a TMO roll then your player is judge to make a double movement when scoring the try. This is illegal and results in a Penalty to the opposition on this spot.