| Approved Rules |
The Flat Pass allows shallow lying attackers to receive the ball at pace and gain that little extra momentum on attack - it's a risky move, but those valuable meters can make all the difference.
If a player wishes to Pass to a player who is directly inline with them they are considered to be making a Flat Pass. This type of Pass would require greater accuracy and split second timing, and therefor would be more difficult to execute.
For this reason we have introduced this rule...
If Passing to a player that is directly inline you must roll less then the Passing players Ball Skill i.e. a roll equal to the Ball Skill would be considered a fail.
The rest of the ruling is identical to the normal Passing rule.
Example: The Scrum half has the ball. He could Pass to either his Fly half or his Hooker, but he choose to Pass to the Fly Half (no.10). The Fly Half is inline with the Scrum half and therefor the Pass Is considered a Flat Pass. The Scrummie has a Ball Skill of 8 and therefor must roll 7 or less on the dice for the Flat Pass to be successful.
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| Last Updated on Tuesday, 07 July 2009 13:05 |